Thanks to the Monster Hunter series’ massive explosion in popularity,Monster Hunter Wildsis doing everything it can to be as accessible and enjoyable to as many players as possible. And thanks to its admirable amount of accessibility settings,Wildsis sure to expand the franchise’s audience even further.
Monster Hunter Wilds accessibility settings
You’ll want to be on the main menu to change some of the accessibility settings inMonster Hunter Wilds, as certain updates need to be made on a larger scale. Other settings are listed in the accessibility sub-menu but cannot be changed there. For instance, the setting to add a background to subtitles isactuallyin the Game sub-menu. We’ll note where you can find the toggle for each setting below.
Colorblindness and Arachnophobia settings
The first two accessibility settings offer solutions to more specific differences players experience. First, there are three different color schemes for those who experience various types of color blindness. Specifically:
Additionally, if you or someone you know suffers from arachnophobia, you’re able to turn on the arachnophobia assistance setting. This alters the in-game models of specific monsters and endemic life to less spidery shapes.

While arachnophobia assistance does go a long way with adjusting the smaller monsters, large monsters like the Lala Barina still have well-defined spider legs. The change is primarily to their main body, altering things like additional fur and removing easy visibility of the beast’s stinger and fangs.
Visual Accessibility
You can change the visual accessibility settings in the Game sub-menu. There are eight different categories, each with at least two setting types. The outlier is the HUD setting group, which allows you to alter the size and visibility of 19 different HUD elements. We’ll start there.
HUD accessibility
Each HUD element can come in four sizes: small, default, large, and hidden. The settings are:
You can change the remaining visual accessibility settings on page two of the Game Settings sub-menu. The various gauge displays come in two formats: fixed, where you can see the gauge at all times, and dynamic, where they’re minimized until it’s deemed necessary to show them in full. The “necessary” situation is usually when the value a gauge measures changes. For instance, if you use Dynamic for your Stamina bar’s visibility, it won’t be visible until you start doing Stamina-consuming actions.

Additional Visual Settings
Auditory Accessibility
Monster Hunter Wildsoffers a few options for those with difficulty hearing. You’ll find them in the Audio Settings. They are:
Motion Sickness Reduction
My personal favorite of the accessibility settings inMonster Hunter Wildsis the ability to adjust how the game displays camera shake, sway, centering, and other movements.Wildsgameplay is very fluid and requires lots of manual camera adjustment to play at a higher level. If you’re someone like me who’s vulnerable to motion sickness, the ability to fine-tune the game’s camera work is a godsend.
You’ll find most of these options in the Camera sub-menu. They are:

Automatic Settings
This last pair of settings are simple and blanket adjustments to the HUD scaling based on how you play the game. Specifically, these settings alter the HUD sizeand the Menu and Subtitle text size. The two settings are:
Those are all the accessibility settings available inMonster Hunter Wilds. It’s not the most exhaustive list, but it does go a way toward accommodating a wider player base. Hopefully, they’ll help you or someone you know who’s always wanted to play the series but hasn’t been able to for one reason or another.






