‘Feels horrible in VR’

Among the Sleepis one of those video games I love in theory, even if not in execution. A first person horror game where you play a small infant exploring a spooky house with a living teddy bear, the game was creepy in all the right kind of ways for me.

For a while, developer Killbrite has been teasing VR support for the game. Today,the studio announcedit has now scrapped VR plans for the game, as the directed cinematic nature of certain moments just didn’t mesh right with virtual reality.

Article image

A huge focus when creatingAmong the Sleepwas to make the player feel like he or she was controlling a small child. To accomplish this we spent a lot of time on camera movement.

One of the first things we learned when experimenting with VR is that the player needs to be in control. All the time. When a player puts on a headset to play your game he is basically placed inside the game … A very common technique in story driven first person games is to take away the players control of the camera when you want to tell some story … This feels horrible in VR.

John and Molly sitting on the park bench

If you do this in VR it basically feels like someone is physically grabbing your head and forcing you to watch something. Suddenly your entire body is paralysed and the sense of freedom of perspective and immersion that VR does so well is shattered. It’s a violation of the trust you are building up between your game and the player.

So, the short version is that to make you feel like a small child it fairly often forces you to look in certain directions to instill the intended tone. This forced shifting of perspective and viewpoint does not feel good in VR.

Close up shot of Marissa Marcel starring in Ambrosio

While the reason for cancelling development of VR support makes sense, it does still suck for those who were excited for it.

So, are you upset you won’t be able to walk around as a virtual terrified baby?

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover