Get outta my dreams
Bayonettakicked my ass last week,but I finished it(after giving in and switching the difficulty setting to Easy). I survived Gracious and Glorious, and sent you-know-who hurtling into the you-know-what. Damn, what a cool game. One of the coolest I’ve played in years.
But you know what’s even better?Bayonetta 2. Chris gave it a 10/10 and I’m inclined to agree.

While I intended to take my time with the sequel, I ended up burning through it, unable to resist seeing what the next chapter had in store until, whoops, those are the end credits, aren’t they?
I got out of my comfort zone, took that chance, and my prior apathy for this series has shifted to something unexpected: passion. I implore any of you with a Wii U to at least try the demo, even if you aren’t typically into third-person action games or think Bayonetta’s head is too small for her body or whatever. Just try it (and, if you’re into it, go through the original game first).

Despite my attempts to move on toHyrule Warriorsand whatever else I left hanging, I can’t seem to getBayonettaout of my head; it won’t leave. I close my eyes at night and see visions of breakdancing gun attacks and demons wrapped in hair. I picture Bayonetta (dressed as Fox McCloud, obviously) dodging centaur angels and retaliating with a slow-mo punchfest.
Bayonetta 2has given me theTetriseffect, something I’ve experienced only a handful of times before (and never withTetrisproper). The last games to trigger such vivid imagery wereSpelunkyandDark Soulsbefore it. All three titles have challenging systems so meticulously crafted you may’t help but daydream about them. They’re elaborate puzzles to be broken down and solved.

I’ll never truly solve them, but if I play through enough scenarios in my mind, maybe I’ll come close.






