It’s hard to imagine that the game whose demo that is currently in so much demand that it is nowcrashing serverswas originally difficult to pitch, but it’s true, according to game designer Joe McDonagh.

McDonagh toldCVGabout how the title was originally turned down by many publishers while being pitched.

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“I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was ‘just another f**king PC FPS that’s going to sell 250,000 units.’ ”

Wow, that publisher probably feels like an idiot now.

In other “hard” news, tehuberone’s Community BlogTehubertoidtells us how to play the disabled “hard mode” in theBioShockdemo:

To enable hard go to your gamer profile in the dashboard and then change your default game settings. Go to general, then change your difficulty to hard.

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Start up the Bioshock Demo.

Hard should be highlighted when you have the option to select your difficulty. Make sure not to move the cursor or you will not be able to select hard again unless you hit B and then return.

[ViaCVG– thanks to AB and tehuberone]

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