I’m frankly taken aback by how Capcom is handlingMonster Hunter Wildson PC. I don’t suppose I should be, considering what went down withDragon’s Dogma 2, but here we are. It gets better, though, if you like tragicomedy:Monster Hunter Wildswon’t support FSR4 on day one.

Look, the fact that Capcom doesn’t have day-one support for a cutting-edge upscaler from AMD isn’t a problem in and of itself. These things take time, and everyone knows that. The issue I take with this particular statement over on Steam is how perfectly in line it is with the company’s broader handling of the PC platform. It’s half-baked at best, and that’s me being really polite. Even though some have lucked out, many of us have been having serious problems with performance, stability, and general feature support in Monster Hunter Wilds. This is, in fact, the main reason why the game still has Mixed reviews on Steam. Capcom’s response was this delightful little Tweet a few days back:

A surprised Palico in Monster Hunter Wilds

No FSR4 in Monster Hunter Wilds, but we knew that already

Let’s be frank here:Monster Hunter Wildsruns about as well as a Cybertruck drives in mildly snowy conditions. This has been a huge concern for the community practically from the very first public beta available on PC, and Capcom’s done virtually nothing on that front. Outside ofquestionably bumping down PC system requirements a few weeks back, that is.

Now, please keep in mind that this seemingly hasn’t been the case with consoles: PlayStation 5 users, specifically, appear to have received the most stable and performant version of the game from what I’ve been reading. Even on PC, not everyone is having these problems. Yet, it’s the fact that enough peoplearehaving them that the game’s Steam reviews are as poor as they are that bugs me. Capcom’s wacky handling of the situation isn’t helping, either.

Marvel Rivals season 0 battle pass art with Doctor Strange, Mantis, and The Punisher

On a final note, if we’re being truly honest,Dragon’s Dogma 2at least had an excuse for running the way it did: it looked genuinely compelling most of the time.Monster Hunter Wildsruns worse and looks a generation behindDD2, and I don’t think Capcom’s got any excuse for the way it’s handling the situation. In the end, it’ll once again be up to the community to fix what Capcom is incapable or unwilling to handle the way it should be handled, the sameas it was withMonster Hunter World.

That’s already happened, in fact, asan updated version of RE Frameworkallows forproperarbitrary resolution support, a variety of graphics improvements, and other items. This was available on day one ofWilds‘ release, mind. Should we ask Capcom what’s up with that? Perhaps. Though, given the team’s communications on the PC side of things, I reckon we all know what kind of response we’d get.

paper mario 64 key art

Far Cry’s art

Battlefield 6 aiming RPG at a helicopter

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Characters combatting strange creatures in Light of Motiram.

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37

CoD BO7 The Guild robot