Cyberpunk 2077is getting its anticipated Update 2.3 tomorrow. While it adds some cool stuff (and opens the game up to Mac users), it’s certainly not one of its biggest. What’s more, this update will probably be the game’s last, and what a ride it has been to get here.

On July 17,Cyberpunk 2077is set to receive its likely final patch. Bringing over a lot of new cool features, such as Delamain auto-driving your vehicle while you take cool screenshots. The game will also drop on Mac, finally allowing Apple users to play this amazing game and what’s probably theonlytitle letting you experience the cyberpunk genre the way it’s meant to be experienced.

Cyberpunk 2077: V looking out at the city while leaning against a car and smoking.

Since 2020, CDPR has been on a path of redemption and penance, putting out update after update to makeCyberpunk 2077as close to the intended vision as possible.

The first bunch of updates were fine, but it wasn’t until Update 2.0 that everyone went, “Yep, this is whatCyberpunk 2077was meant to be.” And sure, the update revitalized the game, which, afterEdgerunnersandPhantom Libertycame out, gained an entirely new reputation, one centered on its quality rather than its shortcomings.

Cyberpunk 2077: the back of Johnny Silverhand as he walks forward.

Even so,Cyberpunk 2077remains at best “the game that could.” With one of the biggest open worlds out there, one’d expect it to be packed to the brim with content and opportunities. However, outside of your usual quests and side missions, there is honestly very little to do. And you can feel, at every rundown corner and corporate plaza, that CDPRintendedto have stuff there. It just isn’t, and probably never will be.

With Update 2.3, we will get cool new cars, camera modes, photo mode expansions, and so on, but no amount of patching and updating will ever fill the void that is “the game that could,” with lacking features, content, missions, prologue, impactful decisions, and so on.

OW2 Mercy in her Rose Gold skin

And perhaps it’s better that way. It is a testament to how developers can and will fix things if given enough time, and that games, if they aspire to be something revolutionary, simply need more time in the oven.

Cyberpunk 2, I hope, will be much better in every way, shape, and form than its predecessor and will not require either a 2.0 milestone or 2.3 update to feel whole and “as it should be,” all the while its true form remains elusive and distant in some developer’s head half-way across the globe, existing only as “a dream that wasCyberpunk.”

Weapons kid running in street

All in all, it’s been one hell of a ride. CDPR proved it isn’t the type to give up after a failed launch (looking at you, EA and Ubisoft), and we got the best deal possible outside the fictional “real” game. It also certainly helped CDPR rethink how it approaches development, rightfully avoiding early hype for its new games.

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Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

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