From Yu Miyake

Appealing to a general western crowd with a JRPG is tough all around, not just for recognizable brands likeDragon Quest. While it’s still wildly popular in Japan and warrants an unofficial holiday on each release, it’s not as big as say,Final Fantasyoverseas. Series producer Yu Miyake spoke to Edge Magazine to clarify what’s going on, and it’s an interesting look into the history of their localization efforts.

After laughing and noting that “[they’re still trying]” to make the franchise popular, he makes the claim that it’s not catching on as much because of “historical timing.” Miyake says that the NES laid claim toDragon Quest, butFinal Fantasy VIIwas the breaking point for western audiences — a breakthrough thatDQnever really had. Miyake admits that Enix “messed up” with its localization efforts, in that they should have tried harder to make it work over here.

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But theydidtry quite a bit withDragon Quest VIII, with regional voice acting, menu design, and other western concessions, but it still didn’t approachFinal Fantasylevels of sales. Finally, Miyake explains that Akira Toriyama’s cartoonish/sometimes chibi art style isn’t off-putting in Japan, but is in the west.

Whether it’s one of these reasons in particular or all of them collectively, it’s great to see a developer speak so frankly on why something isn’t as popular as they want it to be. They’re still at it though, asDragon Quest BuildersandHeroesis “softening the ground” forDragon Quest XI. Good luck to them, it’s a great series.

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