Headlanderlooks fantastic. It feels like a space-themed spin-off of a primetime ’70s sitcom; thinkPartridge Family 2200 A.Dby way ofHighlander. To some of you, that comparison may come across as a slight, so what you also need to understand is that I eat that shit up. I was thus ridiculously excited by the mere prospect of this game.

However,  the game‘s PAX East demo fell short of encouraging. It’s not that it doesn’t play well, it’s that the demo did a poor job of selling the game. By the time I felt like I had grasped the mechanics, my time with the game was over. My new-found skills had not even been tested properly, leaving a pallor over the whole experience.

Article image

The game, in its current incarnation, within the confines of what has been shown, feelsslight.

InHeadlander, you are a disembodied head who wakes up in the future (I’m 75% sure the player character is not contemporary with the game’s timeframe). And, uh, that’s about it. I believe there is more to the story in the same way I believe the Buffalo Bills will have to win something eventually — but I have to goentirelyon faith, because there’s not much in the way of solid evidence.

John and Molly sitting on the park bench

The game’s central plot conceit leads to its central mechanic, which quite frankly rocks my socks off. Your head can fly around on its own, attaching itself to devices, little retro-future Roombas, and evil laser-weilding robots. When I found myself battling said automatons, I would flit around the room, sucking off their craniums and body-hopping, discarding a form once it was on the verge of death. I turned my foes into a miniature army of kamikaze soldiers, and it was beautiful.

Unfortunately, it was also far too easy. I never struggled with an environmental puzzles or a combat sequences.Headlanderis currently little more than a matchmaker, setting the player up to push the left stick to the right for about 30 minutes, until the game tells you it’s time to leave.

Close up shot of Marissa Marcel starring in Ambrosio

It’s that sense of emptiness that made me come back to my cartoon metaphor beyond the initial aesthetic connection. This feels like a surprisingly well-made licensed game from the pre-Arkham Asylumera; the kind that made you say “Huh, this is really good for a licensed game!” That qualifier doesn’t count for much anymore, which is why it’s so difficult to be enthusiastic aboutHeadlander.I feel like I should be commending it for matching the look of the show –except the show in question doesn’t exist!

The core idea is sound, translating a gimmick into something that is nothing short of delightful. In that respect, it’s a perfect collaboration between Adult Swim and Double Fine. If the game comes out and it has sprawling, challenging puzzles or battles that take full advantage of the central mechanic, I could see myself falling in love withHeadlander.

Kukrushka sitting in a meadow

Either way, the art direction is gorgeous. Could be worth checking out for that alone.

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover