My baby, I’m afraid I’m falling for you

Human: Fall Flatis one of those games that has an incredibly on-the-nose title. It’s a ragdoll puzzler, the kind of thing where your “human” will fall flat over and over again. Chances are that it’s only through partial fault of your own. You could be better, but also the game makes everything intentionally difficult to accomplish. Like, running left to right has never been tough butQWOPdoes its damnedest to keep you from getting there.

Last year,Human: Fall Flatreleased on PC.Zack reviewed it and gave it an 8/10. Now, it’s getting exposed to a wider audience. Sometime this spring, it’s launching on both PlayStation 4 and Xbox One.

Article image

The console versions ofHuman: Fall Flatbring about an update in content. New puzzles and customization options were created for this occasion. Judging bythis screenshot, some of it seems to be in an ancient ruins setting. Also, PC owners need not worry about missing out; the additional content will be rolled into the Steam version shortly after release.

With its open approach to puzzle solving mixed with its propensity for things to go horribly awry,Human: Fall Flatseems like a natural entertainer. After all, it’s at its funniest when you’re failing (or when you’re succeeding in spite of yourself). Bringing that dynamic to more people seems like a good idea — both from a business perspective and for those who just want more ragdoll violence.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover