I like the way it moves

As much as I don’t think I need another super-tough platformer with roguelike elements in my life, maybe I do! I dig the unusual art and clickety-clackety sound design ofGoNNER.

Screenshots don’t do the aesthetic much justice. This trailer is where it’s at:

Article image

While the hopping off walls and monster shooting would be sufficiently cool on its own, there is a story buried in here somewhere, and it’s pretty strange. You play as the “altruistic” Ikk while he’s on an adventure to find a trinket for his only friend, “a giant landbound whale named Sally.”

“With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don’t appreciate his trespassing or his friend Sally. Several different environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.”

John and Molly sitting on the park bench

So, yes, that part in the video where Ikk lost his head and the grim reaper tossed him a new one? For once, you weren’t seeing things. That happened.

GoNNERis supposed to release this summer for Windows and Mac viaSteam. Steven says he’s booked to try it out in a couple of weeks at the Game Developers Conference, and if we’re on our best behavior until then, maybe he’ll bring us back some gifs.

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover