The new Incline multiplayer map and Reclaimer 18 shotgun are the headline additions inModern Warfare 3Season 4 Reloaded, and you can read the full patch notes below.
Reloaded patches are typically the last major patch before the next seasonal update, which forMW3will be Season 5. That doesn’t mean that they are small tweaks saving the big changes for the seasonal update, as Sledgehammer has added a new multiplayer map and weapon to keep things fresh.

Reclaimer 18 shotgun
If you fancy getting up-close and personal with your enemies, then you should try out the new Reclaimer 18 shotgun, which is modeled after the classic Spas-12 we’ve seen in previousCoDgames.
There’s also the Sledgehammer melee weapon, which can be unlocked by completing Weekly Challenges.

New Incline map
Set in the Urzikstan mountains, Sledgehammer says Incline is a “mid-sized snow map based around a research outpost and transit facility.” With snow falling, you’ll want to stay inside on this one, or patrol the outside by sitting in the lower cable car and watching the gantry.
NEW MAPS
Incline (6v6)
Explore a research outpost in the mountains of Urzikstan in Incline, an original snow map featuring intense fights in hostile weather.

Das Gross (6v6)
In this horrifying map variant of Das Haus, blood drips from the walls, and sharp, pointed teeth protrude from exposed muscle.
Bitvela (6v6)

Visit a pixel-art-inspired variant of the classic Favela in the Bit Party Playlist.
G3T_H1GH3R
Get High returns with a new course full of obstacles and surprises. Unlock three new Weapon Camos, collect coins, and uncover secrets along the race to the top! How high can you get?
NEW WEAPONS
Reclaimer 18 (Shotgun)
A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate. Unlock it via the Battle Pass.
Sledgehammer (Melee)
Smash the competition into the dirt with this sledgehammer melee weapon. Unlock it via the Week 5 Challenges.
NEW AFTERMARKET PARTS
Look for new Aftermarket Parts to arrive via Weekly Challenges, alongside the Sledgehammer Melee Weapon, and Seasonal Blueprint and Camo rewards.
JAK Volkh (KV Inhibitor & KVD Enforcer | Week 6)
A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
JAK Gunslinger (Basilisk | Week 7)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.
NEW MODES
Mutation
Take turns playing as a team of humans or mutants in a moshpit of modes. Mutants possess a series of unique abilities that can stun, disorientate, and eliminate enemy humans. Switch sides at halftime.
Bit Party
Kill the enemy to make your head bigger! Kill enemies with big heads to earn more points for your team.
Havoc
Experience a variety of wacky modifiers. First team to reach the score limit wins.
Headshots only. No melee.
Blueprint Gunfight
Small team, multi-round cage matches, now with Blueprints. First team to reach the round-win limit wins.
NEW EVENTS
Altered Strain (6/26-7/24)
The strain has mutated! Collect altered DNA samples from fallen foes and caches to earn rewards and unlock effects for Mutation.
Retro Warfare (6/26-7/3)
Press start to begin this 8-bit event! Earn XP to unlock rewards.
Vacation Squad (7/3-7/10)
The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards.
Vortex: Death’s Grip (7/10-7/24)
Death’s grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.
CUSTOMIZATION
Grand Mastery Calling Cards and Emblems
In Season 4 Reloaded, we’re introducing new Calling Cards and Emblem rewards for players who’ve completed a Grand Mastery grind in Modern Warfare III. Players who’ve reached these accomplishments before this update will be granted their respective items in the coming days.

The Grand Mastery rewards breakdown is as follows…
Shotguns
Marksman Rifles
Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class.
FIELD UPGRADES
KILLSTREAKS
Given these changes, the time between target acquisition and first mortar impact is halved from 6s to 3s. Although the overall duration of a wave has not changed due to the increase in mortars and decrease in delay, it is now more difficult to outrun a Mortar Strike.
RANKED PLAY
Thanks to all who participated in the Ranked Play Weapon Evaluation in recent months. Based on thedata we previously shared, we’ve made the decision to unrestrict an additional two Assault Rifles for use in Multiplayer Ranked Play. We’ll continue to monitor feedback for further opportunities to increase the variety of Weapon usage in the competitive experience.
ZOMBIES
NEW CONTENT: UNSTABLE RIFTS
Get ready for a new wave-based combat challenge: Unstable Rifts. When you enter an Unstable Rift, you’ll face increasingly intense waves of enemies. Win and the cooldown will reset on all your insured weapons and schematics, letting you enter the next match fully equipped. If you miss the chance to join a Rift, Strike Team Operators can locate additional opportunities on the map.
Beware, Unstable Rifts are unpredictable. Some things work differently; some advantages are given, and others taken away. However, the loot is worth it: a maxed-out Pack-A-Punch weapon with maximum Rarity to use while in the Rift, plus free Perks and Upgrades to help you face the hordes.



