Fast and furious combat, with a side of social sim

Ben Esposito’s previous project,Donut County, was a very wholesome (donut hole pun unintended) game that the whole family could enjoy.Neon Whiteis a little different. As Esposito said today, it’s not a game for kids or adults; it’s a game “for freaks.”

Shown during today’s Annapurna Interactive Showcase,Neon Whiteis described as a single-player speedrunning FPS, where you can sacrifice guns and weapons for parkour movement options.

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We got a look atNeon WhiteduringFebruary’s Nintendo Direct, showcasing its style and card-driven combat. Today, Ben Espositospent some time breaking down exactly howthat card system works, and how it turns careful card usage into lightning-fast combat trials.

Every card offers either a regular use, like shooting an SMG, or a secondary option you’re able to use by discarding the card, like stomping the ground. Completing the level unlocks levels of Insight, which can open up new features in the level, and there are also leaderboards, so you can compete with your friends.

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Also unlockable in the levels are gifts, that you can grab by completing a mini-puzzle of traversal and card usage. These gifts can be given to other characters in Heaven, deepening your relationships and unlocking sidequests, or even uncovering memories of your previous life, which could change how the story ends.

Neon Whitelooks super stylish and fast, like a mix ofDoomandParadise Killer. Adding in a layer of social sim and relationships that develop over time just makes it all the more appealing to folks like me, who cannot resist that aspect of games. Making everyone happy, while also trying to become the fastest and most effective demon slayer in Heaven, is looking like a pretty good time.

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Neon Whiteis still looking to launch this winter on Nintendo Switch and PC.

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A ruined police station in Raccoon City in Resident Evil Requiem.