‘50%’ ordered 12-month subscriptions
After years of giving people free rein to play online, Nintendo decided to get with the competition and monetize it on the Switch.
“Switch Online” has been a thing since September 18, heralding the aforementioned premium price for online play as well as a suite of NES games (withthe potential for official modded ROM hacks, something Nintendo left out of the promotional materials before launch), cloud saves and other smaller extras. According to the Big N things have been going swimmingly even if the initiative itself has a long road of improvements ahead of it.

It’s a bit vague and raw numbers aren’t given, but withthe Switch base hitting 22.86 million this monthworldwide there’s a lot of potential to increase that extra revenue stream.








