Remnant 2is chugging along, and based on the reception so far, it has a long future ahead of it. Not only is the game a hit commercially and critically, but the development team is also addressing multiple pain points due to player feedback, which you always love to see.A patch was just released on PS5, and like most of the patches before it (on any platform), there’s a lot to unpack. Here are the big takeaways.

Crashes and trophies are fixed

Trophy/Achievement bugs are some of the most annoying glitches out there, especially if they only impact one or two seemingly small tasks. It’s not uncommon for AAA games to have a few bugged trophies, which can cause problems with the ever-present chase of Platinum status. Thankfully, this fix isretroactive, so your trophies should “ding” automatically. Note, however, that you will need to interact with the World Stone to pop some of them.

This update also comes alongside performance and crash improvements, which can be extremely crushing for a game likeRemnant 2.I even went through some launch week crash woes on PC myself. That’s on top of a heap of precise bug fixes.

World Stone in Remnant 2.

A focus on quality of life

In the past 10 years or so, dev teams have been laser-focused on community feedback, which can help foster a lifelong relationship between some fans: and Gunfire Games is keeping that tradition alive withRemnant 2. Although the game works just fine there are a ton of things that could be improved, and the August PS5 patch is doing just that.

Big changes include the ability to buy unlocked archetypes from Wallace (an NPC) for all future characters, which is huge for folks who are playing through multiple runs. Some obscene requirements were reduced (like what you needed to do to pick up the Revivalist Trait), and the spawn rate for special rewards from Cass has been increased. No one really likes pointless grinding that potentially exceeds dev intent, so this is a step in the right direction.

Wuyang OW2 ultimate

–Performance and Crashes–

–Achievements & Difficulty Rewards–

DEV NOTE: To unlock difficulty rewards and trophies, you must interact with the World Stone.

[ General ]

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

Armor Evade Value and Stamina Penalty Reference:

Football Manager 26 promo art

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

DEV NOTE: Seriously though… you know what this is, right?

Cover for Max Payne

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CoD BO7 The Guild robot

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A ruined police station in Raccoon City in Resident Evil Requiem.