MMORPG on the big blue sea?

After being rudderless for three years, this ship’s changing course. Ubisoft, unhappy with the waySkull & Boneshas been unable to forge its own unique identity, has significantly altered the naval warfare game.

According to a report fromVideo Games Chronicle, development onSkull & Boneshas been rebooted so that Ubisoft Singapore can step back and try a new approach. Rather than pursue the $60 triple-A model, Ubisoft has instructed the developer to go after the “games as a service” angle.

Skull & Bones

This live service approach was inspired byFortnite‘s social events and live storytelling. Ubisoft now wants to create a game with a persistent world where the narrative moves over time. It sounds as though the idea is to turnSkull & Bonesinto an MMO of sorts. VGC specifically mentions “game world, quests, characters, and story” as components of this revisedSkull & Bones.

It’s not surprising thatSkull & Boneswas unable to carve its own position among Ubisoft’s games considering its one-line description is “Just the sailing stuff from the pirateAssassin’s Creed.” This new take seems more akin to a grittySea of Thievesor something along those lines. We probably won’t find out in short order. Ubisoft hasn’t been shy about delayingSkull & Bonesin the past, so it’s clearly not going to rush the game out before it’s ready. All those other years of development? Call it a sunk cost.

Wuyang OW2 ultimate

Football Manager 26 promo art

Cover for Max Payne

Black Ops 7 key art work

PEAK mesa biome text

Article image

CoD BO7 The Guild robot

Drag x Drive passing

A ruined police station in Raccoon City in Resident Evil Requiem.