Away: The Survival Series

When your game’s first bullet point is “Become the sugar glider,” you have my attention.

Away: The Survival Seriesis an episodic adventure series in which animals have inherited the post-apocalyptic earth. In the first episode, you’ll play as a humble sugar glider. On top of thwarting predators — that scorpion totally just stung the shit outta the poor thing! — you’ll need to hunt for food.

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If you’re anything like me, your first question is “who’s making this?” It’s a Montréal-based studio called Breaking Walls. The group is made up of formerAssassin’s Creed,Far Cry, andRainbow Sixdevelopers.

I’m not sure how fun this will be once the novelty wears off, but the basic hook speaks to me. If all goes well, I hope the animal protagonists of future episodes are as unique to gaming as the sugar glider.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse