Fans have raised doubts over a microtransaction-based store
It seems that after itsinitial crowdfunding success, there’s no stoppingStar Citizen. Chris Roberts’ super-ambitious space simjust hit the $17 million markand now there’s stretch goals for $19 million. However, fans have expressed displeasure about the launch of a microtransaction-based store as one of the few elements of the game they have access to.
Players can currently access a hanger that hosts their purchased ships as well as theVoyager Direct storethat lets them buy in-game items with real money. Roberts has tried toappease the dissatisfiedby informing them that all items will be able to unlocked in-game, without any need for purchases. The problem seems to be that players are unable to work out what items are really worth purchasing as there’s no way to use them fully in-game yet.

My concern aboutStar Citizenis really the game’s scope; will it get the balance right between its ambitious mix of space combat, trading, and huge online scale? If the game manages to make all three elements mesh together, then I can absolutely see myself losing hours in space.
Star Citizen raises $17 million, launches cosmetic store for hanger module[PC Gamer]








