Not bad
Nintendo has done it again. No, I’m not talking aboutthe Switch outselling the PS4as it pertains to lifetime sales in Japan. Orthe success of a few of their first party titles, thanks to the recent reveal of their financials I’m talking about compression and optimization.
As I’ve said before,Nintendo rules at it. While some Switch games are pushing 10, or 20GB (like the recentMortal Kombat 11), Nintendo is able to pack down fairly robust games into respectable file sizes. The massive sprawling Mario Odyssey? Less than 6GB. The impressive Breath of the Wild? 13.4GB. Now, thanks to a listing on the Canadian eShop, it seems as ifSuper Mario Maker 2is going to clock in at a coolless than 3GB(2,954 MB).

That’s a future-proof file size. If any DLC or free updates arrive, you can bet your bottom dollar that they won’t break the capacity bank, as they’ll probably be inline with the assets already in-game. Also found on that same listing: video capture is supported. This is important to note because not all games allow it on Switch, but givenSuper Mario Maker‘s raw viral appeal, video sharehadto be a priority for Nintendo.
With that hugeMakerDirect out of the waythat gave us a ton of new info, all we basically have to do now is wait until June 28.








