A not so disco inferno

In today’s episode ofImpulse, I’m joined by my good friend Justin Moore to discuss our brief time spent inBattlefield’sfirst crack at the battle royale genre known as Firestorm! After putting in a solid couple of hours this past week, we’ve come back from it feeling more disinterested than burned.

Firestorm certainty isn’t bad, hell, it’s a solid mode and great addition toBattlefield V— I just don’t think it’ll be as hot as the name suggests. This mostly boils down to the fact Firestorm doesn’t do much different from other games within the genre and it also handles other things far more poorly (such as matchmaking and the terrible looting system).

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It’s certainly a looker, though, as it’s easily the best looking game within battle royale thanks to the Frostbite Engine. Combine this with vehicles, destructible environments, and objectives — it does play toBattlefield’sstrengths.

Ultimately, it’s still nice to have a game that takes a more grounded approach to the genre outside ofPUBGandCall of Duty’sBlackout. But, I can’t help but feel like this mode would have been much more appreciated at launch and thatApex Legendseasily stole the show this year when it comes to battle royale games.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.