In space, no one can hear you pick Story

The remake of the sci-fi survival horror classicDead Spaceis out, and it’s brutal as ever. Necromorphs will team up, flank you, and do anything in their power to turn Isaac Clarke into bloody tin can. With that in mind, you might be asking, what difficulty should I play theDead Spaceremake on?

The answer requires a degree of soul-searching, as you’ll need to truly ask, what do you want out ofDead Space? What do you seek within the metal walls and darkened corridors of the USG Ishimura? Thankfully, the team at EA’s Motive have given you a wealth of options to explore the game with your own preferred level of soul-crushing difficulty.

Dead Space

The remake ofDead Spaceclocks in withfive different difficulty levels, ranging from the more laid-back to the absolutely demanding (though admittedly much more realistic). Options vary in terms of what they change and how they affect both the world and your own status, so let’s run them down quick:

Also worth noting, completing Impossible earns you a unique suit and weapon, as well as an achievement.

Dead Space

Now that we know what each does, it really comes down to what kind of experience you’d like. TheStoryoption is going to give you the easiest route through the game. Not only is doing more damage and taking less a massive boon, but regenerating health cannot be overstated as a huge bonus. Health is one ofDead Space‘s most expensive resources to replenish, and med kits sell for a pretty penny on the store.

While that option might be for those who only want to experience the story and drama ofDead Space(and don’t worry, there’s a lot), it’sHardandImpossiblethat offer the big challenge. Impossible is itself an achievement, and not just in the virtual trophy sense. Truly, my hat’s off to those who clear this mode.

Red front curtain with letters that spell out Moviedle

If you want my recommendation, I played through my first playthrough forour reviewof theDead Spaceremake onMediumand found the difficulty was just right. Some early encounters felt like desperate bouts for survival, and some later fights felt a hair easy, but both sides of that spectrum felt earned. Over the course of my time, I got to really know every system inDead Space, and could feel punished for mistakes without run-ending repercussions. Ultimately, pick what feels best for you!

Screenshot of the Globle quiz.

Promo image for Waffle.

Spanish Wordle Gameplay Screenshot

Promotional image for Smashdle.

Jumble Official Image

Promo image for Contexto.

Board Kings in-game screenshot.